;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname BIS_ValtheimKeepTIF Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
BISValtheimGlobal.SetValue(1)
BISValtheimXmarker01.Enable()
BISValtheimMapMarker.AddToMap()
Debug.notification("Valtheim Tower... She'd probably already... been killed. I must proceed with caution.")
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment


GlobalVariable Property BISValtheimGlobal Auto
ObjectReference Property BISValtheimXmarker01 Auto
ObjectReference Property BISValtheimXmarker02 Auto
ObjectReference Property BISValtheimMapMarker Auto
Int Property SlaveNumber Auto
Miscobject property Gold001 Auto
