;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname BIS_WinterWarTIF Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
BISWinterWarGlobal.SetValue(1)
BISWinterWarXmarker01.Enable()
BISWinterWarXmarker02.Enable()
BISWinterWarMapMarker.AddToMap()
Debug.notification("He taught me the place... I think I've got to save them.")
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
Game.getplayer().additem(gold001, 1000)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

GlobalVariable Property BISWinterWarGlobal Auto
ObjectReference Property BISWinterWarXmarker01 Auto
ObjectReference Property BISWinterWarXmarker02 Auto
ObjectReference Property BISWinterWarMapMarker Auto
Int Property SlaveNumber Auto
Miscobject property Gold001 Auto
