;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname BIS_UtteringHillsCaveTIF Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
BISUtteringHillsCaveGlobal.SetValue(1)
BISUtteringHillsCaveXmarker01.Enable()
BISUtteringHillsCaveXmarker02.Enable()
BISUtteringHillsCaveMapMarker.AddToMap()
Debug.notification("He taught me the place... Uttering Hills Cave..? I think I've got to save the knight. She may be.. I hope she haven't killed herself.")
;END CODE
EndFunction
;END FRAGMENT

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
Game.getplayer().additem(gold001, 600)
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

GlobalVariable Property BISUtteringHillsCaveGlobal Auto
ObjectReference Property BISUtteringHillsCaveXmarker01 Auto
ObjectReference Property BISUtteringHillsCaveXmarker02 Auto
ObjectReference Property BISUtteringHillsCaveMapMarker Auto
Miscobject property Gold001 Auto
